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Submit Suggestion. But now it is not enough to simply remain in the oceans. Now the weresharks, the Rokea, walk the land on two legs. Now the balance shifts and anyone who crosses them is prey.
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The ancient weapons of a millennia-old culture. The Trappings of shamanism. The Tools and weapons of the modern world. It's impossible to look on a Garou and see it for anything other than what it is - one of Gaia's Warriors, a fusion of man and beast that's greater than In this final installment of the Tribe Novel Series, the Garou have one last chance to protect Gaia and defeat this terrible monstrosity. Where the mighty and noble have failed, hope now rests with humble werewolves who make their homes in filth.
Tribe Novels: Children of Gaia and Uktena Casualties of War The Garou, the bestial werewolves who fight to save the natural world have their backs to the wall. In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and the Get of Fenris at a Concolation — the largest gathering of Garou — we see them standing In the Silent Striders portion of this second book of the Tribe Novel series, this foe is sought within the Umbra.
In Black Furies, the Garou attempt Now, at last, it is time to take the fight to the beast. Tribebook: Black Furies Revised My Sister's Keeper Since the dawn of civilization, the Black Furies have been a tightly-knit sisterhood, united by bonds of blood, spirituality and conviction. They are the guardians of the Wyld, the champions of women, the wrath of Gaia.
They consistently produce some of the greatest warriors and wisest mystics known to the Garou Nation. But as the Final Days draw to a close, the Furies find Tribebook: Bone Gnawers Revised Down and Dirty For any werewolf, life is a struggle to survive - to the Bone Gnawers, that struggle's ten times tougher.
Cities are full of vampires and sociopaths, their Kin are picked on and ignored by other humans, and the rest of the Garou Nation treats them like garbage. But that's okay. The Bone Gnawers are damn hard to kill, and they've learned to do whatever it takes to hang From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity.
As werewolves, they know it's their duty to fight the last battles of the Apocalypse, but They fight as though they've already accepted their own deaths, but do their best to live life to the fullest.
They treat their foes with no mercy, and they treat their families with enduring love. They make bloodthirsty enemies, but outstanding friends. They are the Children of the Stag, the Fianna Tribebook: Get of Fenris Revised Warriors Bred and Born They are the most fearsome tribe of werewolves on the battlefield, the warrior tribe of a warrior race.
They hold no virtue higher than strength, and no tribe can claim to be stronger. They are ferocious, cunning and bold. And they are also, perhaps, Gaia's last hope - because nobody else is courageous enough to make the sacrifices that they may yet have to make. Some stalk the city streets, hunting their prey in back alleys and boardrooms. Technology is their ally and computers are their slaves.
When the war erupts in the city streets, they'll be ready to fight with tooth and claw, with electricity and glass. They are the Glass Walkers. Skating the Weaver's Webs The fifth Tribebook: Red Talons Revised Bloody Claws of Vengeance There are monsters in the wilderness, monsters that want the entire human race scourged from the face of the Earth.
These creatures have been counting humanity's sins against Nature since the beginning of civilization, and they are ready to exact bloody revenge. Unfortunately for humanity, they have what seems to be divine sanction to invoke their wrath. They are the They have sacrificed their own honor to further the goals of the Garou Nation, and received nothing but scorn in return. They have fought battles nobody else was willing to fight, and made allies that nobody else would approach.
Now they are ready to come into their own. The balance of power is about to Tribebook: Silent Striders Revised The Curse of the Wanderers Once, at the beginning of history, they fought a great war - and they lost. They were cast out from their homeland of Egypt long ago, cursed to never find rest. Since that time, they have wandered lonely roads by moonlight, hunting their prey in search of revenge.
And now that the End Times are here, the Silent Striders may be on their way home. Children of the Tribebook: Silver Fangs Revised We Silver Fangs claim the Death Wolf as our ancestor, for his blood is stronger in our veins than in any other bloodline. The purity of our fur shows this.
We also follow his example to lead and act where others shirk their duties. Remember, no other animal would act to save Gaia at the risk of its own life - except for Wolf.
If for no other reason, this sacrifice alone would allow the Silver Fangs Tribebook: Stargazers Revised Journey to the East They come out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and that they ahve lost too much and gained too little. The wisest and most mystical of Garou tribes must now struggle to find its center and reclaim its heritage, before it falls apart.
Is it already too late? At What Tribebook: Uktena Revised Seekers after the Forgotten They follow the great water-serpent Uktena, the strange totem of mystical wisdom. They have imprisoned countless evil spirits and learned volumes of magical lore.
There are no greater sorcerers among the werewolf tribes -- but the Uktena have not gained such wisdom without cost. There is always a price. Masters of the Forbidden The Revised Tribebooks take They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones.
They are the Wendigo, and woe to anyone who crosses these warriors' path. Umbra Revised The Invisible World The spirit world may be invisible to human eyes, but the Garou know that it's even more important than the physical realm. The Umbra contains the sum of all existence, whether the stark horror of the Abyss or the fleeting hope of the Summer Country.
Dare to explore the reaches of the spirit world alongside the werewolves. About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section Comedy or horror, fantasy or science-fiction The game rules accurately reflect the "anime atmosphere" by emphasizing role playing rather than numbers and charts.
Additionally, character creation can take less than ten minutes, BESM is inspired by the dynamic settings and stories found in a wide range of anime shows, allowing players to create characters from any genre or sub-genre.
Comedy or horror, fantasy or science-fiction, mecha action or passionate romance A Storytelling game of modern fantasy, Changeling takes you into the secret kingdom of the faeries on Earth.
Although they live in this world, they participate in a fantastic world of make-believe come to life, one that they share with all the monstrous and wonderful creations of their own dreams and immaginations. Half-human, half-fae, Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel.
Joy and laughter are gone; only the Dreaming remains. We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and Demon: The Fallen Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world.
Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels A Camarilla spy has infiltrated the Sabbat.
When an investigation into leaked information came to the domain, he fled. The trail to bring him back will take the characters from Southern California to Las Vegas and then Tijuana in a seedy, action-packed adventure inspired by the works of Hunter S.
Thompson, Martin Scorcese, Gehenna The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire.
As the fated Armageddon for the Kindred arises, what can they do? Hunter: The Reckoning Take Back The Night For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history. Nothing lasts forever. From the throng of humanity, individuals emerge who know the truth.
They know monsters exist. Enough is enough. The forces of darkness Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans--the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence.
Now, the new Age is at hand; Yin-daggers We have been crushed in a vice, Trapped between rigid law and black chaos. All we have wrought with magick is forgotten. Their heritage is magic, their quest truth. Every culture has nurtured or condemned them. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age.
Now, in an age when technology is humanitys magic, the magicians of Open your eyes and see with mystick sight. A War rages, A Reconing is at hand. Is our Path too narrow? You decide. Come forth, A journey beckons. Open your eyes And Awaken. And for it, they were flung down into the world of clay, their minds clouded by ignorance. Only a bare few remember their birthright - the power of magic. If they cannot claim the heavens, they will make their own kingdoms The chronicle takes the characters deep into the World of Darkness, revealing some of the secrets of the Awakened.
Download this free booklet for everything you and five of your friends need to play Download this free booklet for everything you and five of your friends need to play your first game of Mage: The Awakening, White Wolf's all-new Players now have the chance to found the Council of Traditions-or bring it crashing down. High magick, faith, and reason collide to decide the fate of the world This free booklet gives you a taste of the mechanics for our original live-action roleplaying system.
Mummy: The Resurrection Osiris Awakens. The Undying Rise Anew Given the choice of life or death, we choose to live again as soldiers of Osiris. We are stronger and more alive than any mortal in the union of ancient wisdom and modern will.
The Lands of Faith have been plundered by agents of Set and Apophis for long enough.
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